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![arma 3 there is only war arma 3 there is only war](https://i.redd.it/q7driskba4b51.jpg)
So how did we arrive to the Laws of War DLC? We did conceptualize around 10 other high-concepts, based on our own internal wishlists and backlogs, Feedback Tracker entries, forums discussions, and a lot of other research. Hopefully this OPREP will help to explain why we believe it contains something meaningful to everyone.
![arma 3 there is only war arma 3 there is only war](https://img.youtube.com/vi/jBYMyaxDScQ/hqdefault.jpg)
Now that we're close to the end of development, we can say that it's a much larger package than we had planned, but also one we're very proud of. And it became possible to get a handful of feature enhancements in as well. Over the course of development, we expanded our plans for playable content the most. This was a product of the available team members, time, and other resources. The scope was set somewhere between Karts DLC and Helicopters DLC, and we would focus on assets primarily.